Customers
GSN
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| GSN had a BI system in place before Metricmine, but it was not meeting their needs. GSN has very high volumes of data coming in, being the 8th largest game on Facebook, and growing fast. We put new technology in place (mostly new, some aspects were preserved), re-designed the BI system from ground up, migrated over, provided training, and continue to provide assistance to ensure continued success. |
OMGPOP
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| OMGPOP was an East Coast client who wanted assistance in technology selection, vendor negotiation, and architectural guidance for their Business Intelligence solution. |
Ubisoft
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| Ubisoft wanted assistance in technology selection, budgetary, functional and architectural guidance for their Business Intelligence solution. A key driver was making sure the BI solution was well integrated into the organization and not a silo’ed solution. |
J-Squared Media
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| Metricmine built the entire Business Intelligence solution for J-Squared Media from scratch, having the luxury of not having any pre-existing BI “baggage” to worry about. Part of the process also involved providing functional guidance on what metrics matter, and how to best capture (instrument), and visualize. |
Microsoft Game Studios
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| We worked with Microsoft Game Studios to advise on architectural best practices, selected and implemented more scalable BI architectures, as well as “cutover” and data migration. |
Tableau Software
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| We worked on Tableau’s internal data warehouse to make it more scalable and responsive. This involved re-writing ETL code to make it more scalable, and a lot of performance tuning. There was some report development, but frankly, we thought dashboard development was already in good hands (considering who the client was!), so mostly focussed on the data warehouse optimization loading and optimization – the “back-end” work. |
OpenFeint
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| At Openfeint, the challenges were not in the data volumes, but in creating customized dashboards, and on-demand and production reporting in Jaspersoft. The schema requirements were also a bit different considering that its end customers were game developers. Therefore, multi-tenancy and data privacy were more relevant. |
Crowdstar
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| We worked at Crowdstar in its very early days, and had the luxury of setting up their first BI solution, built to scale using Vertica, back in the v3.1 days! We interacted with the investor and co-founders and translated their “wish-list” into report designs, translated back to data model, translated back to required game instrumentation – then built it all! We used the Cloud BI stack to build this solution, and our work was highlighted by the Crowdstar team at Cloud World
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Sibblingz
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| Sibblingz was our first customer. It will always have a special place in our hearts. Our main focus here was to improve gameplay through business intelligence. We focussed on beta audiences and as part of their A/B testing, were able to provide quick feedback on the impact of new features to enable data driven decision making. Since it was pre-launch, data volumes were low, but challenges were fluidity of data model, rapid instrumentation changes, cost constraints. |
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